![]() ![]() But it was the recent trailer that really did the job for the game, and has shifted sales figures into overdrive.ĭuring the last few days I've been putting this article together, alpha sales have jumped by around 1,500 copies. ![]() For almost a year after the Indiegogo we struggled to get through with alpha sales barely covering living expenses."2014 has seen alpha sales gradually increase, due to the game being closer to completion and more feature-filled. "We totally underestimated the work and budget for completing the game. So for almost a year after the Indiegogo we have struggled to get through with alpha sales barely covering living expenses." "Obviously, we have totally underestimated the work and budget for completing the game. "We did the Indiegogo campaign because we needed the money and the reality check," notes Kozelek. After the February 2013 crowdfunding campaign, the Factorio team found themselves struggling for cash, even with a purchasable alpha version available. The team ran a successful IndieGoGo campaign last year, and at the time of writing, the game is sitting on 28,756 copies sold at at least 10 euros each.īut that doesn't tell the whole story - see, most of those copies were actually sold in the last couple of months, and just the last weekend alone saw over 2,000 copies sold. It turns out that people do indeed enjoy it, or at the very least, love the concept. "So we knew we were doing something different from the start, we just didn't know if other people would enjoy it as well." "That was the moment we realised there is a huge gap in the gaming world and we could try to fill it," he adds. "Games where you can build factory designs with transport belts etc. "Before we even started think about making a computer game, we were searching for games like Factorio," notes Kozelek. When Kovarik decided to make his idea a reality, Tomas Kozelek joined him as a programmer, and the pair found Spanish animator Albert Bertolin Soler through an online advert. His core concept centred around wanting to take a more modern crafting game like Minecraft, and give it the feel of a classic "good old game." Michal Kovarik first started thinking about Factorio at the start of 2012, when he found himself a bit sick of the programming job he'd landed. The Czech Republic team behind fascinating otherworldly crafting game Factorio know this all too well, given how a single well-produced video changed their fortunes so dramatically. You should never underestimate the power of a great video game trailer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |